Ghosts of Mistwood is a social title available on Facebook from Playdom. In the game, players should visit the old house in the woods, discover assorted things, build helpful structures, rescue trapped characters, and explore the world around in order to unravel the mystery of an old family estate.

Review:

Disney’s Ghosts of Mistwood is notable for not just focusing on adventure through hidden places but also on the crafting that exists throughout the game. Following the storyline, players ought to construct buildings, cultivate crops to provide necessary materials for crafting tools and exploring the surrounding fog-covering area.

The game excludes the omnipresent energy system commonly seen in social games, so there is no need worrying about the endless wait for the energy refilling. On the other hand, the gameplay that you click to remove weed, chop down a tree, or produce an item is available after only a few seconds. The tending of animals and crops, crafting, collecting and even constructing cost different lengths of time and once you start one, you will not be able to do other stuff before it is complete, unless you pause the ongoing process.

Although you can get the helpers, or the trapped characters you’ve managed to rescue during the exploration, those few hands seldom suffice to cover all the things you need to do. It takes you 6 min 40 secs to water Parsley, a plant that produces magic in the game while the crafting and forging take hours in most cases. Anyway, you constantly keep your helpers running errands but with more and more structures functioning in the woods, you still fail to cover all the necessary activities, as in many social games.

Normally, players can earn enough in-game money to unlock new places so as to expand their territories in social games, but that’s not the case in Ghosts of Mistwood. Players need to earn and craft lantern oil (which re quires hours as well as items you craft and obtain from your friends) to light up the lantern for exploring. And each unit of the lantern oil only clears up the fog covering a small piece of land. You spend hours in collecting materials and crafting the oil but less than a second in consuming it, only to find nothing in return in some cases. There are few things more disappointing in a social game.

However, Ghosts of Mistwood fails on something. It is reasonable to expect quality pictures and animations from a production of Playdom. And the game does offer stunning pictures: the small cottages within which light could be seen, glittering willows that shine during the whole experience, and the trees that sometimes glow with green light inside. All those tranquil pictures create a quiet atmosphere, making the exploration exciting and engrossing. Nonetheless, the animations are not so good as the static pictures. All the helpers, animals and even the seldom useful ghost carry the same expression from the start through the end, their few simple movements and the dull faces deprive players of the fun in watching the game, which is pretty much one would do before he or she has got free helper for the next move or action.

Once players have reached level 5, they would hardly make any progress unless they ask friends to send gifts and staff their structures or just pay for premium items. It is a shame that with such a unique theme and rich contents, Ghosts of Mistwood fails to offer equally fascinating animations, and at the same time slows the gaming process down with too demanding item collecting and crafting.